Friday 4 November 2011

Roof

The roof for the guildhall is quite a bit more complex compared to the objects that I have been modelling. For this I needed the measurements from the guildhall which was given to me by Michael, using a plane as a base, so that the roof can be put on top of it. Next create a very thin editable poly box and rotate it 45 degrees, then using the rotate tool and holding down the shift key create another box. Put these two boxes together to form the triangular roof. Next create a very thin cylinder and place it at the top of the roof, filling in the gap between the two roof panels. Create two panels either side of the roof to make the roof whole. Next split each box up into segments and remove one from each side, opposite each other. Select vertex mode and move the two points down onto the outer corner of the segment to form a triangle shape. Create another editable poly box and join it to both of the roof boxes. Lastly in the material editor, move down to the map section, click on bump map and select the tile map. Set the parameters and choose the appropriate colour scheme and add to the roof.

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