Friday 11 November 2011

Week 3 Object Creating and Room Layout

Kitchen cupboard

After having a brief discussion we came up with a few more objects that we can model to illustrate each room better. The first thing I chose is a kitchen cupboard which can be placed next to the sink, or on the wall somewhere. To start create an editable poly box and use the inset tool to create an outer edge to the box. Next use the connect tool to split up the bigger polygon into two smaller polygons, this will make a two door cupboard. Next extrude the two polygons inwards slightly to show off the edges of the two doors. To create a handle use the line tool to create a semi-circle shape then use the lathe tool to make it 3D. Copy the handle and attach both to the cupboard, so that when the cupboard is moved the handles move with it.

Fridge
The next object is a fridge which will also be placed within the kitchen. To start create an editable poly box and use the inset tool to create an outer frame then extrude the polygon inwards slightly which will help show off the door. Next use the connect tool to create a small thin horizontal polygon across the large polygon which will be the door. After that use the connect tool again to create a smaller polygon within the polygon just created, and moved over to one side. Extrude this small polygon to create a block handle. Use the inset tool on either side of the newly extruded polygon then delete the face; this creates a space for the handle.

Now that I have created a few more objects to go in the kitchen I can now start laying out the rooms using the objects we have created.


The library

First I am going to create the layout for the library. The library will include a table, sofa, computer and chair, printer, bookcase and maybe a few picture frames scattered about the room once the room has been placed into the guildhall.

Using the image below which shows a rough sketch of the guildhall room plans we can make out what the room make look like.


First take the bookcase and place in onto the plane, which will act as the base and area of the room. The bookcase can be copied a few times and placed about the room to form a few isles. They can also be stretched a little to make them seem longer bookcases if necessary.


To line the book cases up as best as possible enter the top viewport so that it is easier to see the layout of the room.
Next take the sofa and the computer chair and place them around the other side of the room, slightly away from the bookcases.

They will also need resizing and moving around slightly. Once one is the correct size using the shift copy method crate another of each the sofa and the chair and place them around the room sticking to a rough plan of the guildhall.
Next import the table and computer which will be placed corresponding with the computer chair. Resize them to match the computer chair as closely as possible then place in the library. Also use the shift key to create an extra table, scale it down and place it in-between the two sofas.
Extend out one of the sofas to make it longer by using the scale tool. The arms may appear to thick now that it’s been scaled so in vertex mode move the lines out a little more so that the sofa keeps its length without affecting the arms of the sofa.
Also move the chair, computer and table furthest from the book case. Move it so that it’s still facing the same direction but against the wall just before the dent in the room.
Next import the cupboard which will be placed under the stairs and the printer. The cupboard for now can rest in the space outside of the room as it will fit underneath the stair case within the guildhall. The printer can be placed near the wall next to one of the computers.
Once everything has been placed within the room make sure that all objects have been linked to the plane. This will allow everything to be moved at once by only moving the plane without having to select everything individually.
Stove
Next take one of the kitchen cupboard copies, delete the handles and rotate it to its standing on its side.  Use the connect tool on the top polygon to split it up into two separate polygons. Use the inset tool to give spacing between the new polygons, that way they will no longer affect each other when editing the polygons. Select all four sides from one polygon and use the connect tool again to create a square in the middle. Next select all of the individual vertices from the square now created and use the chamfer tool which will round the edges of the square.
Extrude the faces out a little bit then give them a different coloured map, such as black to show of the hob. Give the two windows at the front a dark colour as well to show off the oven.
Now onto the kitchen. The kitchen will contain the fridge, cupboard, sink and table. There may be a few other smaller things that need to be created such as hooks for coats once the room has been placed inside the guildhall.
Using the image below which shows a rough layout of the rooms we can map out the kitchen.
The kitchen
First import the fridge and scale it down a little so that it doesn’t appear too big in the kitchen. Place the fridge on the outer edge of the kitchen.
Next import the kitchen cupboard which will be copied a few times so as to make it look as much like a side board than a cupboard.
Import the table and place roughly in the middle of the room. This table will have a whiter colour than a wooden colour.
Import the sink and place towards the back of the room. Some sort of sideboard will need to be created so that the sink can fit into it.
Create an editable poly box which a number of segments. This box will be used as the basin for the sink. Some adjustments to the box may need to be done to allow the sink to fit comfortably, such as deleting a few segments at the top of the box. Copy the basin and the sink and place it on the other side of the fridge. This sink is shown on the designs but it may be removed before final rendering.
Lastly import the stove and place next to the kitchen cupboard.
Make sure that all of the objects are linked to the plane to allow for easy movement.

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