Friday 4 November 2011

Week 2 Object Creating and Materials

Glass Cabinet

The glass cabinet is an object that will be placed within the museum, holding various interesting items the public can view. First off create a box and convert it to an editable poly. Using the connect tool draw lines around the outer edge to give it a frame. Next use the extrude tool to move the big panel inwards a little so that the outer frame is more noticeable. Using the connect tool again create a smaller rectangle about a quarter of the way from the bottom, then again cutting it in half. Using the inset tool next, select these two faces and move them inwards slightly, forming another outer frame. Next using the line tool, create a semi-circle shape, then use the lathe tool, this makes the semi-circle repeat itself in a 360 degrees, forming a handle shape. This is then fitted onto the cupboard. Use the link tool to connect the handle to the cupboard so whenever the cupboard is moved, so is the handles.

Glass Display Stand
The glass display stand will be similar to the glass cabinet, in that it will contain interesting and related items. To start create a box and convert it to an editable poly. Next use the connect tool to form an outer edge, then extrude the top of the box moving it inwards slightly. After that select one side of the box and move it down, so that the front is higher than the back. Next, imports the table previously created and place the new box on top.

Computer
The computer will be placed within the library of the guildhall. It is another fairly simple item that is created by once again creating a box and converting it to an editable poly. Using the connect tool again forming an outer frame and extrude tool pushing the polygon inwards. Next using the connect tool again forming a smaller face at the bottom of the box, which is then extruded to form a beginning to the base of the computer. The connect tool is then used again to create a smaller face which is once again extruded to create the base of the computer.
Chair
The chair is a more complex object to create, as it is made up from several parts which need to be linked, opposed to most other objects that have been created using only one object. Once again though to start first created an editable poly box and use the connect tool to create a smaller polygon at the back of the box. This box can then be extruded upwards to form the back of the chair. Using the connect tool again create multiple lines, then select every other polygon and delete them. This creates gaps as often seen in wooden chairs.
Next using the connect tool and chamfer tool, create another small polygon in the centre underneath the chair. This polygon can then be extruded to form the pivot point of the chair. The polygon at the bottom is then bevelled out, then the polygon deleted. Now selecting every other line around the deleted area of the bevelled polygon, holding the shift key create some new lines. This forms spaces around the base, where the legs of the chair can be fitted.
Now create another box, convert it to an editable poly and fit it in one of the new spaces around the base of the chair. Copy the box and
Lastly create a small sphere and place it underneath the leg of the chair, copying it around for the other legs.
I also decided to add some arms to the chair using the extrude tool. This is done by selecting the seat of the chair and extruding out the sides a little, then extruding the new polygon at the top to make two blocks. Using the connect tool again create some lines around the outer edge of each of the blocks, and then delete the polygon in the centre to form a hole in the chair arms.
place it in all of the other spaces around the base of the chair.

 
Various materials
As a group we decided to go for a woody effect as a whole so for this we researched and found a few wooden textures using Google images.
For a number of my objects I need a glassy effect as well, particularly for the display cabinet and stand. This is done by going to the maps, in the material editor, clicking on the refraction option and choosing the raytrace material. This creates a glass effect; the parameters can then be set to see how see-through it can be. To add chrome effects click on the reflection button instead and choose raytrace. Below are a few rendered images on created objects with their appropriate maps:
Printer
The next object to create is the printer, which will be placed in the library alongside the computer. To start create an editable poly box and using the connect tool to make some lines across the sides of the box. Next inset these lines to form an outline and extrude them slightly, to show off the edges.
Use the inset and connect tool again to form two small polygons at the top of the top. Extrude the smaller one upwards and delete the polygon to the side to make a hole. Extrude the bigger one downwards slightly to form a tray. Use the connect tool again to create a small panel at the front of the printer.
Lastly add some materials to it, a creamy colour for the printer and a green colour to show where the display panel will go.
Cupboard
The cupboard is another very easy item to model. Get an editable poly box, select the front face and inset, then extrude it inwards slightly. Then use the lathe tool to create a handle just like for the glass display cabinet. Finally make sure that the handle is linked to the cupboard.
Shop counter
For this I used the glass cabinet that I had already created. I shrank the top down to make it much smaller and deleted the handles off of the cabinet.
Lantern
The lantern is also another easy item to draw. First start off with an editable poly box, select all of the faces round the outside and inset them a little, then extrude those inwards slightly. Next use the lathe tool to create a light bulb. Finally select the four extruded faces and apply a glass material so that you can see into the lantern.


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